RIMWORLD ALPHA 16 | Hunting | Season 2 Ep 23 | Let's Play RimWorld! (2024)

Влюбленный космический путешественник

Website:

http://rimworldgame.com/

Steam:

http://store.steampowered.com/app/294100/

RimWorld is a scifi western base building game currently in Alpha 16. Alpha 16 features a new spherical world, trade caravans and much more.Change list:Spherical planetWorld map is now modeled as a sphere covered with hexagons (and a few pentagons).New map generation to make nicer mountain ranges, hill clusters, and continents.Nice backdrop with stars and sun.Time of day is modeled on the planet view; local time of day corresponds to how the sunlight hits the planet.Time zones are now modeled, out of necessity.New planet generation parameter: temperature. You can make worlds that are overall hotter or overall colder.New planet generation parameter: rainfall. You can make worlds where there is overall more or less precipitation.New biome: sea ice.Factions can now have many bases; non-player factions generate with lots of bases.Multiple simultaneous mapsThere can now be multiple local maps active at once. For example, you can have your colony running as well, as a group of soldiers attacking an enemy base, at the same time.The character bar at the top of the screen shows all of your colonists and allows you to change which map you’re looking at. It groups characters togehter by the map they’re on.You can settle multiple colonies at once. However, for balance and performance reasons, the default limit is one colony at a time. This can be increased in the options menu if you want to experiment, but we don’t recommend it.CaravansPlayer can now gather up groups of colonists, prisoners, and animals, and form caravans to travel across the world surface.Caravans are formed using a special “create caravan” dialog, which allows you to easily decide what people, animals, and items should be included in the caravan up to its carry weight limit. The colonists do the busywork.Caravans appear as units in the world map, where they can be ordered around similarly to drafted soldiers in the local map.Caravans can be ambushed by enemy factions or manhunting animals. This produces a temporary local map.Caravans can incidentally meet friendly traders and trade.Caravans can visit other faction bases and trade with them. Faction bases have more stock and better prices than traders who come and visit your colony.Caravans can attack faction bases. The game generates a simple faction base map with defenders and loot, and you raid it. If you defeat the defenders, you can move in and take over the base (for now, generated bases are quite simple.)Caravans can settle and form new colonies.You can abandon your bases to shift to new ones.Caravans move at different speeds depending on the biome, the time of year (cold biomes close off with the winter snows), local hilliness, the movement speeds of people in the caravan, and whether there are wounded to carry.It is possible to abandon people and items from caravans. Abandoning people will, depending on the context, produce sad thoughts from their friends and relatives, especially if you abandon them in circ*mstances that seem impossible to survive.Travel victoryNew game ending: A friendly person offers a ship, but it is distant, across the world map. If you travel there, you can escape the planet and complete the game. But, traveling there will take a long time and you’ll need to stop at various points to build up supplies or solve problems.Transport podsYou can build transport pod launchers and transport pods. These let you launch their contents long distances across the world map, over oceans or mountains.Pods can be targeted on empty world tiles, to send a caravan of people and gear there.Pods can be targeted on enemy bases, where you can perform “drop-in” raids and drop right on top of the base, or drop outside it – just like raiders do to you!Pods can be targeted on existing combat maps or other bases you control. This allows you to do things like resupply an ongoing siege with artillery shells (just like raiders do when besieging you), reinforce a weak caravan that just got ambushed, or send supplies and people between two bases you control.Pods are loaded by selecting several and creating a “launch group”. An interface like that for creating caravans appears, allowing you to define what and who should be included. The colonists do the detail work.Transport pods require chemfuel, which can be bought, founded, drilled from the ground, or refined from wood or food using the new refinery building.If you liked this video, please consider hitting the Like button. It helps me out a great deal!Twitter:

https://twitter.com/CromulentArcher

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RIMWORLD ALPHA 16 | Hunting | Season 2 Ep 23 | Let's Play RimWorld! (2024)

FAQs

How long is the average RimWorld playtime? ›

When focusing on the main objectives, RimWorld is about 61½ Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 329 Hours to obtain 100% completion.

Can you beat RimWorld? ›

While RimWorld can be played for as long as you want, the game can come to an end in a few different ways. Counting all available DLC, there are 4 distinct ways to see the credits screen: Finding or building a ship to take you to the stars. Joining the court of the High Stellarch of the Empire.

Why RimWorld is fun? ›

RimWorld provides a lot of flexibility for players to create their ideal colony. The game allows gamers to play the game their way and create a settlement that resonates with them. While most players may prefer to stick to one method of playing the game, others love to test new waters and create an epic tale.

What is the earliest version of RimWorld? ›

The first public alpha build of the game came out on 4 November 2013. From 2013 to 2018, the development team hovered between two and three developers. The first beta version was released on 18 November 2017.

How old is a kid RimWorld? ›

Their aging can be altered by changing the storyteller settings. At the default aging rates, it takes about 3.30 years (~198 days) for a child to grow from birth to age 13, and about 5.38 years (~323 days) to go from birth to age 18.

What is the strongest thing in RimWorld? ›

Plasteel is extremely strong due to its unique molecular structure. Plasteel is the strongest material in the game.

Why was RimWorld removed? ›

Today's U-turn makes RimWorld the latest in a steadily growing list of video games to be hit with the ban hammer in Australia for their depictions of drug use, only for that ban to later be overturned following an appeal.

Does age matter in RimWorld? ›

Biologically older characters will tend to have higher skills, developed by experience. They may also have gray hair and age-related health difficulties such as cataracts, a bad back, dementia, or frailty.

What is the most profitable thing in RimWorld? ›

Corn is the best crop for both human food/work and cash/work. It is actually more profitable per unit work than any crop in the game, including every drug. However, it cannot be processed any further, meaning it is reliant entirely on the grow cycle.

Does RimWorld get harder over time? ›

Roughly, the Adaption Factor means Rimworld tries to make the game harder if it thinks the player is doing well, and easier if it thinks the player is doing poorly. Time passed since the deaths of colonists, and time passed since the downing of colonists are the major aspects that Adaption Factor considers.

Is the TV worth it RimWorld? ›

They are useful for bed-ridden pawns in particular, as the only other option requires that another colonist talk to them. Flatscreen televisions and megascreen televisions provide more recreation power, but take up more space and power. In general, it is not worth it to actually research television.

What is the best RimWorld starter? ›

It is recommended to choose Cassandra Classic on Strive to Survive to get a feel for how the game is designed to play out. However, there is no shame in picking an easier difficulty. Play Peaceful if you want to get a hang of how the UI works and how to control your colonists.

Is 1.5 out in RimWorld? ›

You can play the 1.5 patch (not the DLC) right now by applying to the unstable branch. If you're interested in trying update 1.5, you can play on the unstable Steam branch. To get access, go to your Steam library, right-click RimWorld and select "Properties", then select the BETAS tab and choose branch 'unstable'.

What age is fertile RimWorld? ›

For baseline humans without fertility-modifying genes, both men and women start becoming fertile after age 14; but regardless of fertility, pawns can't participate in reproduction until they are 16.

How long should colonists sleep RimWorld? ›

A standard colonist in most beds sleeps for 6-8 hours. That's a 24 hour schedule: about 16 awake plus 8 asleep. A Parasite or Mechanite colonist can only stay awake about 10 hours before the penalties. Then they need 8-10 hours of sleep.

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